Guide

Learn the lock, then pick it.

Learn the plate positions and links, then solve Gothic 1 Remake locks. You can also build and share custom locks or practice with generated ones.

Puzzle model

How the puzzle works

Each lock has four to seven plates, and each plate has seven positions. Position 4 is the target.

The raised pin shows each plate's position. Use Up/Down or W/S to select a plate, then Left/Right or A/D to move it. You can also click or tap a plate and use the on-screen controls. Center every pin to open the lock.

Moving one plate may move others in the same or opposite direction. The move is blocked if any affected plate would pass position 1 or 7.

Annotated lock mechanism: a gold ring marks a brass target pin and a blue ring marks the active plate's steel pin.
The gold ring marks the target. The blue ring marks the active plate and its current position.

Solving

How to approach a lock

There is no universal shortcut for a lock with many linked plates. First learn which plates move together.

Move one plate and watch the others. A plate at position 1 cannot move farther left; a plate at 7 cannot move farther right.

Save plates that move alone for final adjustments. An opposite link moves the affected plate in the opposite direction.

Configuration

Build the lock you see

Annotated lock builder showing plate count, start positions, matrix rows and columns, and the effect legend.
1Choose the plate count. 2Set each starting position. 3Map the links.

Choose four to seven plates, then enter their visible starting positions. Position 4 is the center.

In the matrix, each row is a moved plate and each column is an affected plate. The diagonal is fixed because every plate moves itself.

Click or tap an off-diagonal cell to cycle through No link, Same direction, and Opposite direction. The legend identifies each state.

The picker checks solvability as you edit. Save the lock in this browser or copy a link to it.

Sharing

Share a lock or a solution

A lock link opens the configured lock at its starting positions. Use it to share or bookmark a lock.

After your first input, a moves link preserves the selected plate, current positions, and full input history. Use it to share or continue a route.

Saved locks and training stats remain in this browser and are not included in shared links.

Lock link
Opens the configured lock from the start.
Moves link
Restores the current state and recorded inputs.
Annotated lock picker showing the lock link, moves link, and move history.
1Copy the lock link. 2Copy the moves link. 3Move history shows the inputs included in the moves link.

Library

Browse documented locks

Search by name, area, key, or location. Filter by area, access, object, status, or plate count.

Status badges distinguish verified and inferred configurations, partial records without a complete matrix, and key-only locks.

Select a playable entry to open it in the picker.

Annotated lock catalog showing search and filters, status badges, and the Select action.
1Search and filters narrow the catalog. 2Status badges show data quality. 3Select opens a playable lock.

Training

Practice with generated locks

Annotated Training tab showing difficulty, generation controls, auto-generation, and local statistics.
1Choose difficulty. 2Generate or cancel a practice lock. 3Auto-generate can queue another lock after a solve.

Choose a difficulty and generate a solvable practice lock. If the generator cannot find a match for the selected difficulty, it returns a solvable fallback and warns that the constraints were relaxed.

Use the square Cancel generation button to stop the search. Auto-generate on solve loads another lock after each success.

Local stats track solved locks, the current streak, average inputs, average optimal inputs, and recent attempts.

Guide

Frequently asked questions

How does Gothic lockpicking work?
Move linked plates until every pin reaches position 4 without pushing any plate outside positions 1–7.
Can I share a lock or solution?
Yes. Lock links preserve the configuration. Moves links also preserve the selected plate, current positions, and full input history.
Does the solver always find the shortest route?
Yes. When a solution exists, the solver returns a shortest safe route measured in inputs, including plate selections.

Try a lock

Open lock picker
gothic-lock-picking.com is fan-made and unofficial.